
Using AIGC and New Media Tools for Learning Outcomes Demonstration to Enhance STEAM Evaluation and Develop Creativity
AI in Education Theatre (Curated by EdCity)
Overview
This open lesson showcases an innovative Secondary 3 STEAM curriculum integrating AI-powered generative tools, 3D design, digital manufacturing, and scientific exploration. Students engage in real-world project-based learning: from sketching personal character designs and transforming them with Adobe and Tinkercad, to producing custom cookie molds and digital apparel graphics using 3D printing and heat transfer techniques. A strong focus is placed on the application of media literacy and responsible use of AI-powered video editing apps for student reflection and project reporting. The open lesson highlights how combining digital tools with design thinking and scientific inquiry fosters creativity, problem-solving, and collaboration skills in students.